Eathouria

Author: TheEternalCardsmith Current version: Version 2.9.3 Last change: 2023-01-19 07:01:26 Stage: Finishing

Lore:

Eathouria is a plane where thoughts and dreams shape reality. The plane consists of an endless sky filled with floating islands, each with a drastically different size, appearance, and environment from the others.

Demiplanes

(Art credit to Julie Dillon, an amazingly talented artist who has done a few mtg card arts before and was one of my main art inspirations for finding art that captures the feel of Eathouria as a plane.)

Sentient beings on the plane can use passionate enough emotions, thoughts, and dreams to shape the land of the plane as they wish in ways that would be seen as godly on other planes, a process called dreamscaping. This has allowed the plane to flourish with a wide variety of life and environments, unlike any seen on other planes.

As for the story of the set, on Eathouria, nightmares have always been a dangerous and powerful force. On a plane where any thought can be brought into reality with enough effort, a nightmare can manifest itself and terrorize its unintentional creator in horrible ways. However, a nightmare's lifespan is typically short since they come about usually unintentionally and thus aren't as stable as an intentional feat of dreamscaping when created. While nightmares have always been a natural and relatively normal occurrence, recently the plane has been suffering from a new breed of nightmares. These nightmares are lasting and warp the plane in unnatural, eldritch ways (they aren't eldrazi, I'm just using eldritch as an adjective). Many of eathouria's citizens have fallen into eternal rest, plagued by these terrors, and the plane is beginning to turn dark. Somnium, a spirit planeswalker from Theros who has made Eathouria his adopted home, seeing this, realizes his world is in trouble and needs help discovering and stopping whatever has caused this new breed of nightmares.

This help comes in the form of Nissa Ravane, an Elf planeswalker and member of the Gatewatch. After her defeat at the hands of Nicol Bolas on Amonkhet, she planeswalked away nearly dead. Upon waking, she found herself on Eathouria and being cared for by Somnium, who had recognized the Elf from a previous meeting with her and the rest of the gatewatch back when he first planeswalked. After Nissa was nursed back to health, she found her ability to connect with planes resulted in her being a very gifted dreamscaper, rivaling that of Somnium, who is largely considered to be one of the most powerful dreamscapers on the plane. Seeing her talent, Somnium enlists her to help with finding the source of these nightmares.

Details:

-Is a large set and part of a two set block (henceforth known as Eathouria Block).

-Has 249 cards ( 101 commons, 80 uncommons, 53 rares, 15 mythic rares)

-Features the following mechanics:

o Envision [cost] (You may cast this face up card from exile for its envision cost.)

o Fantasize--If you own seven or more cards in exile, [effect].

o Terrorize [Cost] ([Cost], Put this card from exile into your graveyard: This card terrorizes target creature. Terrorize only as a sorcery.)

o Horizon--...if you own a/[number] or more face up land cards in exile, [effect]. OR ...for each face up land card you own in exile...

Points of Interest:

-Mechanically the set has a very heavy focus on self-exile, representing dreaming, thinking, and imagination. (Note: I realize this is something Wizard's would virtually never tackle for an entire set, so I wanted to try my hand at it.)

-Every single rare and mythic rare card is a full art card.

-Includes 5 "Abstract" cards that exile themselves when they die and cast a powerful spell from Magic's history.

Archetype Showcase As with most sets nowadays, Eathouria uses the ten two-color guild pairings as the basis for its Archetypes.

Colors Archetype Description
Illusion Tribal A lot of Illusion creatures in the set use Envision to synergize with one another. Assemble them into a synergystic tribal deck. Signpost Uncommon: Mistcaller
Self-Exile Value An archetype that intends to draw the best cards from its two respective colors to create a deck with an overall high card quality. Signpost Uncommon: Corrupted Hopebringer
Fantasize Aggro A fast fantasize deck that wants to go-wide to get around any early defenses the opponent might try to set up. Signpost Uncommon: Dreamforge Expert
Fantasize Midrange This archetype doesn't particularly have a preference as to what cards are in exile or how they got there, just that there are seven or more at any given time to enable its primary mechanic. Signpost Uncommon: Cobbleworks Dreamer
Terrorize Control Uses the Terrorize mechanic and self-exile effects to control your opponent with abilities and removal spells. Signpost Uncommon: Sire of Manipulation
Envision Value The Envision archetype that likes to use the effect the most. This archetype looks for a wide swath of envison spells and cheap ways to get them into exile to maximize value and card advantage. Signpost Uncommon: Embers of the Dreamforge
Horizion Ramp Use blue's efficient exile effects to get lands into exile, then benefit by being able to meet increasingly large horizon thresholds while casting ahead-of-curve spells. Signpost Uncommon: Paradise Keeper
Terrorize Aggro A deck that wants to win fast and at all costs with a particular mechanical focus on terrorize effects. Signpost Uncommon: Snarlhound
Exile Junkyard Wants to use all exile mechanics available to it to create a more unpredictable play style that utilizes these various exile mechanics. Signpost Uncommon: Titan of the Undergrowth
Horizon Stompy An aggressive deck that relies heavily on exiling lands to trigger Horizon effects, keeping your cards consistently ahead of curve, beating the opponent in sheer value. Signpost Uncommon: Abstract Elemental

Version 2.9.3

Date: 2023-01-19 07:01:26

Change log:

Version 2.9.2

Date: 2022-11-06 03:58:37

This update didn't change any cards.

Version 2.9.1

Date: 2021-08-03 23:41:48

This update didn't change any cards.

Version 2.8

Date: 2021-04-18 21:19:13

Change log:

Version 2.6

Date: 2021-04-04 22:11:21

Version 2.5.1

Date: 2021-04-01 07:45:53

Change log:

Version 2.5

Date: 2021-03-31 00:54:33

Change log:

Version 2.4

Date: 2021-03-21 15:29:35

Change log:

Version 2.2

Date: 2021-03-19 07:09:11

Version 2.0

Date: 2020-10-20 20:03:37

Change log:

Version 1.10

Date: 2020-02-23 07:26:50

Change log:

Version 1.9

Date: 2020-02-06 22:29:30

Version 1.6

Date: 2018-06-01 05:38:47

Change log:

Version 1.5

Date: 2018-03-19 03:10:42

Change log:

Version 1.4

Date: 2018-03-09 04:08:32

Change log:

Version 1.3

Date: 2018-01-19 23:34:46

Version 1.0

Date: 2017-12-25 06:14:49

Change log: Finished up the first draft of all the cards the set! Now contains 101 commons, 80 uncommons, 53 rares, and 25 basic lands. * Added Angel of Imagination. * Added Dreamsteel Paladin. * Added Elkwing. * Added Felidar Overseer. * Added Flutterwing Conjurer. * Added Herald of Light. * Added Lantern Guide. * Added Lone Adventurer. * Added Magus of Peace. * Added Stairway to the Beyond. * Added Sunbeam Mystic. * Added Wrath of Justice. * Added Boundless One. * Added Chillwind Elemental. * Added Counterforce. * Added Deny Aspiration. * Added Gate of Bypasses. * Added Lady of Ripples. * Added Lone Conjurer. * Added Magus of Opposition. * Added Pond of Creation. * Added Scion of Drafts. * Added Spur the Dreamscape. * Added Tempest Crow. * Added Xandrall the Frostbite. * Added Agent of Appearances. * Added Caller of Terrors. * Added Darkblade Assassin. * Added Dreadform. * Added Dreadsteed Paladin. * Added Eclipse, the Lost Dream. * Added Magus of Bargains. * Added Maiden of the Vapors. * Added Mistress of Foggy Woods. * Added Prophet of False Dreams. * Added Rite of Revival. * Added Skeletal Prison. * Added Ana, Dreamsurge Artist. * Added Champion of the Moltenlands. * Added Dreamfire Eternal. * Added Firemane Strider. * Added Flamespeaker. * Added Inferno of Souls. * Added Lunar Strike. * Added Magus of Sulfur. * Added Master of the Forge. * Added Maw Colossus. * Added Scion of the Bane. * Added Stormcloud Abomination. * Added Ancient Ascension. * Added Beckoner of the Thoughtwoods. * Added Daunting Colossus. * Added Deathcoil Serpent. * Added Explore Eathouria. * Added Fungal Titan. * Added Magus of Seasons. * Added Monarch Peacewing. * Added Nissa’s Ascencion. * Added Pounce of the Pack. * Added Rumblegrove Titan. * Added Worldseed. * Added Hypertoxin Sprout. * Added Silver the Daydreamer. * Added Warden of Dualities. * Added Breakcrystal Staff. * Added Crystal Array. * Added Jade Bracers. * Added Jewel of Demises. * Added Keystone Array. * Added Processor of Intents. * Added Radiating Dreamstone. * Added Bellowing Cliff. * Added Dryad Arbor. * Added Gusting Heights. * Added Shambling Bog. * Added Towering Waves. * Added Plains1. * Added Plains2. * Added Plains3. * Added Plains4. * Added Plains5. * Added Island1. * Added Island2. * Added Island3. * Added Island4. * Added Island5. * Added Swamp1. * Added Swamp2. * Added Swamp3. * Added Swamp4. * Added Swamp5. * Added Mountain1. * Added Mountain2. * Added Mountain3. * Added Mountain4. * Added Mountain5. * Added Forest1. * Added Forest2. * Added Forest3. * Added Forest4. * Added Forest5. * Removed Abyssal Drowner. Updated the text of the following cards (but did not change their effects): * Changed Beckoner of Hope. * Changed Soulfire. * Changed Bonerattler. * Changed Desolating Thoughts. * Changed Haunting Recollections. * Changed Nightmare Channeler. * Changed Hearthstep Lion. * Changed Moltenlands Adept. * Changed Pyrophobia. * Changed Rampaging Monstrosity. * Changed Aurora Explorers. * Changed Thoughtwoods Reclaimer. * Changed Thoughtwoods Scion. * Changed Somnium, Visionary of Dreams. * Changed Isochron Scepter. Changed the effect of the following cards: * Changed Break Concentration. * Changed Phengophobia. * Changed Swallowback Rider. * Changed Hydrophobia. * Changed Windward Eternal. * Changed Noctiphobia. * Changed Living Lava. * Changed Xylophobia. * Changed Legacy of Worlds. * Changed Moltenlands Rider. * Changed Nissa, Prodigious Dreamscaper.

Version 0.1

Date: 2017-08-01 20:35:45

• 15 basic lands, 101 commons, 36 uncommons, 29 rares, and 8 mythic rares completed

• Contains following mechanics:

o Envision [cost] (If this card is in your opening hand, you may begin the game with it in exile. You may cast this face up card from exile for its envision cost.)

o Fantasize--If you own seven or more cards in exile, [effect].

o Imprint--...exile a [something] from [somewhere]... (brought back from Mirrodin block)

o Terror [cost] ([cost]: If this card is face up in exile and isn’t terrorizing a creature, this card terrorizes target creature until that creature leaves the battlefield or until this card leaves exile. Terrorize only as a sorcery.)

o Horizon--...if you own a/[number] or more face up land cards in exile, [effect]. OR ...for each face up land card you own in exile...

o Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) (brought back from Lorwyn block)

• Being looked over for balance and wording issues