Lorado

Author: shadowcentaur Current version: Version 21 Last change: 2017-06-19 23:39:07 Stage: Development Download for desktop

Lorado is Magic in the Weird West, inspired by American mythology. It is a world of enchanted six-shooters, aven medicine men, and hungry dire jackalopes. Lorado is inspired by many sources of American folklore, including urban legend, lumberjack lore, Amerindian storytelling, Louisiana voodoo, the Wizard of Oz, Mexican folklore and African-American folk tales.

My goal for Lorado is to make a fun limited environment to play with friends and at conventions. A self-contained toy. If people have fun playing with it, that's all that matters. Goal #1 is fun, goal #2 is flavor.

Mechanics

Warband is the main mechanic for the native tribes. A creature with warband attacks, then gets to share an ability with another attacker, much like Soulbond. Warband: Whenever this creature attacks, you may pair it with another unpaired attacking creature until end of turn. As long as this creature is paired with another creature, both creatures have... Warband appears mostly in red and green.

Reflex is the "quickdraw" gunslinger mechanic and appears mostly on sorceries. A sorcery with reflex can be cast at instant speed for extra mana. Reflex appears mostly in blue and red.

Renown from Magic Origins returns in white and black, representing the heroes and villains of the old west.

Straight is styled after the type of poker hand. Count the longest string of sequential CMC's on your board, get an effect of that size. It functions much like devotion in practice. It appears mostly in red, blue, and black.

Firearms are equipment cards that enter the battlefield with charge counters. Charge counters are consumed for some positive effect. Guns cannot reload themselves, but there are supporting cards at uncommon and rare that put charge counters back on guns. Half the fun is the tension of running out of ammo!

I'm aware of WoTC's stance about guns in MTG. I have chosen to put them in my own set anyway, I don't have to obey that policy. Deadlands and Iron Kingdoms get by just fine with firearms in their fantasy. All firearms in Lorado are magical items that swirl with runes, fire lightning bolts, or glow with arcane energy.

Version 21

Date: 2017-06-19 23:39:07

Change log:

Version 20

Date: 2017-06-06 23:32:44

Change log:

Version 19

Date: 2017-05-05 03:37:23

Change log:

Removed Daguerrotype and replaced with Colossus of Railroads.

Removed basic lands from planesculptors because they've been messing with some people's stuff. Added flavortext to dual lands. Fixed design attribution error on Stubborn Mule.

Version 18

Date: 2017-05-04 03:33:46

Change log:

Version 17

Date: 2017-04-28 01:03:07

Due to the failure of RW equipment as a limited archetype, trying RW artifacts now.

Version 16

Date: 2017-04-17 06:24:01

Change log:

Creature type changes on many cards, mostly changing Wizards to Rogues and Soldiers to better reflect their class. some art swaps

Version 15

Date: 2017-03-08 03:11:56

Change log:

Numerous art swaps and brightening modifications to improve print quality on inkjet printers. Some involed re-arting and re-naming cards.

Outlaw Hideout->Hangman's Rock Fertile Prairie->Fenced Pasture Rushing Gorge->Waterworn Gully Tinman Snowstrider->Tinman Deputy Peaceful Pueblo->Frontier Pueblo

Legendified Six Gunner into Sammy 'Sixhands' Steelman. Effect modified to be a super Power Conduit variant.

To make Babe the Big Blue Ox a little more ... big, Timberland Giant increased in size and mana cost.

added reminder text to two cards with prowess

Some typo and templating fixes.

Version 14

Date: 2017-03-08 02:56:24

Change log:

Numerous art swaps and brightening modifications to improve print quality on inkjet printers. Some involed re-arting and re-naming cards.

Print-and-Play sheets added to download file

Outlaw Hideout->Hangman's Rock Fertile Prairie->Fenced Pasture Rushing Gorge->Waterworn Gully Tinman Snowstrider->Tinman Deputy Peaceful Pueblo->Frontier Pueblo

Legendified Six Gunner into Sammy 'Sixhands' Steelman. Effect modified to be a super Power Conduit variant.

To make Babe the Big Blue Ox a little more ... big, Timberland Giant increased in size and mana cost.

added reminder text to two cards with prowess

Some typo and templating fixes

Version 13

Date: 2017-02-27 15:26:37

Change log:

Pulled Straight cards out of white to focus Straight in UBR Reduced the too-high concentration of vigilance in green Removed Vigilance from Mountainclaw Bear and Stunshot Centaur Reduced too-high concentration of recursion effects Removed Redeemed Cardshark Shifted Dead Man's Hand from BW to mono-B Replaced Back with a Vengeance with Bad Blood Buffed Embodiment of Innovation Various flavortext changes that do better worldbuilding or better explain the intent of a card. Various typo fixes and templating fixes. Changed Lumberwood Hodag to a graveyard support card to not overlap with the common Ironhoof Ox Nerfed Reach for the Sky to a bigger Aim High Nerfed Naaki Shepherd to 4W Bumped up Paragon Dragonslayer Changed Deal at the Crossroads to max out at 1 token per turn. Buffed Briar Rabbit to 3/2 Reworked Dead Aim to an Unlicensed Disintegration variant Changed Rallyridge Protector to be more blue Nerfed Team Hunt to 1GR Nerfed Arcane Daguerreotype to require mana payment Removed broken combination of keywords on Runevolley replacing Deathtouch with Prowess Gave up on old land cycle due to templating confusion issues. New duals are painlands with no colorless option but gain 1 life on ETB

Version 12

Date: 2017-02-19 04:07:40

Change log:

Re-added basic lands which were removed from a previous version Changed other designer credit syntax Renamed Frontier Outpost to Lumber Mill Removed erroneous loyalty numbers on non-planeswalker cards

Version 11

Date: 2017-02-16 18:36:49

Change log:

Templating, typo, and flavortext fixes. Many thanks to Syntax Guy Fluffy, Blydden, and Super Captain Walaby Man for copy editing!

Version 10

Date: 2017-02-15 23:13:32

Change log:

Fixed one cardname error Fixed two tokens not having correct power/toughness Added right-click token production to all cards that make tokens

Version 9

Date: 2017-02-15 20:44:21

This update didn't change any cards.

version8

Date: 2017-02-15 20:25:43

Change log: Many flavortext changes and name changes to add to worldbuilding Simplified many common redflagged cards Added some gold non-creature spells at uncommon, removed non-working gold uncommons Retemplated Double-Barrel Spellgun to 6 counters to enable more charge counter designs to be balanced Rearanged the curve of Green at common to better accomodate livestock tribal Misc more edits to help out RW equipment Major changes to the curve of RG warband

version 3.3

Date: 2017-01-18 07:10:56

Added tokens for all token producers Added more enchantment removal Added more Straight cards Removed unbalanced cards and derpy useless cards Expanded firearm theme Reworked red common removal Expanded support for GW livestock tribal

Change log:

Version 3.2

Date: 2016-12-13 00:21:56

Misc small fixes and flavor changes.

Change log:

Version 3.10

Date: 2016-10-13 18:49:28

Large creature-type consistency update. Now Goblins, Centaurs, Aven and Vampires all have substantial presence on 5 or more cards. Additional support for Livestock Tribal in GW. A few cards that playtested poorly were reworked or removed.

Change log:

Version 3.01

Date: 2016-08-19 23:24:57

image name fixes.

Version 3

Date: 2016-08-15 04:51:10

this update is .png format

Version 2

Date: 2016-08-15 04:03:13

Change log:

Version 1

Date: 2016-08-15 00:28:07

This is the first version of Lorado_test published on PlaneSculptors.net.