Catch Me If You Can

Author: TimFReilly Set: Castmire Version: Milestone 9 Focus 1+2 Stage: Design Last changed: 2022-04-16 03:12:41 Copy image link Copy forum code
Catch Me If You Can
Enchantment — Plot

I — Create a 3/2 black Rogue creature token with menace.
II — Target opponent creates a 3/2 white Scout creature token named Detective with “At the beginning of the end step, untap this”.
III — Whenever a Rogue you control deals damage to a player this turn, draw a card.
IV, V, VI, C — Each player sacrifices a creature with the chosen card name.

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