Design The cube looks to raise the overall power level from traditional cube formats, and achieves this by spreading the power level among cards and adding a higher reward for evaluating cards within potential draft archetypes, rather than raw power. With many cards attempting to serve multiple purposes depending on the shell they’re played in I’m looking to push the variety of both decks, and the way decks play within a smaller cube size.
Card Breakdown 360 Cards total 50 cards of each color 5 for each guild 20 Colorless artifacts 40 Lands (Dual, Fetch, Shock for each guild. 10 Lands providing various additional utilities or fixing.)
Archetypes UW - Control UB - Reanimator BR - Demon/Devil Tribal GR - Ramp GW - Tokens (Go wide) WB - Sacrifice UR - Tempo(Spells/Prowess) BG - Graveyard RW - Aggro UG - Genesis 2-5c - Artifacts 2-5c - Elemental Tribal
Artifacts & Elementals offer additional synergies and power to any deck but can also operate as stand alone decks if drafted successfully.
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V0.1 No testing, all raw