Lore:
During the events of Hour of Devastation, and unbeknownst to the vast majority of the multiverse, an unknown force managed to blink Kaladesh out of the multiverse. What was 250 years on Kaladesh occurs in what seems like only seconds for the rest of the multiverse! Following the events of Hour of Devastation, Chandra planeswalks back to Kaladesh for sanctuary only to find a plane she can hardly recognize as home. Luckily for her, she does find familiar faces even so far in the plane's future. Kept alive and even youthful looking thanks to greatly advanced (and greatly controversial) medical practices, she finds many of her friends on the plane serving in what has simply been called the New Consulate, which replaced Tezzeret's consulate after the revlution. However, she also finds old enemies. Baral has been plotting revenge to take back the Consulate with the help of Kambal and Sram for literally centuries. Now it is up to Chandra to help the New Consulate maintain peace and power in an age of Kaladesh where wars are fought in a digital realm just as much as it is with fists and weapons.
Details:
Features the following mechanics:
o Modular N (This enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
o Energy Counters. (Obtained from card effects and spent as a resource.)
o Malware (Whenever this creature deals combat damage to a player, you may cast a copy of its Malware. Malware can only be cast this way.)
o Salvage [Cost] ([Cost], Exile this card from your graveyard: Create a token that’s a copy of this card except it has no mana cost and it base power and toughness 1/1 if it's a creature. Salvage only as a sorcery.)
Features 5 story spotlight cards to depict key events in the set's lore.
Points of Interest:
Archetype Showcase
As with most sets nowadays, Kaladesh 2.0 uses the ten two-color guild pairings as the basis for its Archetypes.
Colors | Archetype | Description |
---|---|---|
Widget Tribal | Take full advantage of the Widget's modular mechanic in a tribal-based strategy. Signpost Uncommon: Support Carrier | |
Reanimation | Use sacrifice and mill to dump big creature cards in the graveyard, then get them back with either salvage effects or with the plethora of additional reanimation effects. Signpost Uncommon: Lifesupport Apparatus | |
Modular Aggro | Play an aggressive game with modular creatures, knowing you have the resources to get back your fallen creatures so you don't putter out. Signpost Uncommon: Retinkerer | |
Life Gain | Draft life gain synergies and build up big lifelink creatures using the various +1/+1 counter effects in the format to get to high life totals that your opponent can't push past. Signpost Uncommon: Exemplar of Excess | |
Malware Evasion | Use evasion effects and creature manipulation to push through powerful Malware effects. Signpost Uncommon: Backdoor Locator | |
Spellslinger | Combine Malware spells with traditional instant and sorcery spells to fire off multiple spell cast triggers in a turn. Signpost Uncommon: Conduit of Conductivity | |
Energy | Amass energy as an additional resource to generate further value beyond just the mana costs of spells. Signpost uncommon: Integrated Enhancement | |
Malware Aggro | Malware cards in black and red are fast creatures with ways to push through damage. Beat down the opponent before they can get their footing. Signpost Uncommon: Data Decrypter | |
Cyborg Tribal | Cyborgs utilize heavy +1/+1 counter synergies in their tribal strategy and care about having counters placed on them, as well as benefiting fro various Salvage and graveyard effects. Signpost Uncommon: Harbinger of Enhancement | |
Energy Stompy | Combine energy production with energy costs that pump up your creatures to push in for big damage. Signpost Uncommon: Phototech Combatant |
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Change log: * Added Antigravity Researcher. * Removed Eternities Surveyor. * Changed Aethertech Repairsman. * Changed Airway Alley. * Changed Angel of Enhancement. * Changed Apprehension Cyberhulk. * Changed Cyberbeast Mount. * Changed Data Mender. * Changed Solemn Antihacker. * Changed Acquire. * Changed Almost Human. * Changed Digital Punk. * Changed Enter the Aethernet. * Changed Hypothesize. * Changed Ambitious Brawler. * Changed Elite Assassin. * Changed Highrise Infiltrator. * Changed Serverhouse Infiltrators. * Changed Aetherblaster Sharpshot. * Changed Aetherpulse Renegade. * Changed Chandra, Integrated. * Changed Ginsarl, Hyperevolutionary. * Changed Harbinger of Growth. * Changed Slaying Strike. * Changed Vineswept Outpost. * Changed Saheeli, Consul of Design. * Changed Consulate Headquarters.
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This is the first version of Kaladesh 2.0 published on PlaneSculptors.net.